The Official Lords Of Chaos Game Logo Commodore The Official Commodore Amiga Logo and The new Atari logo downloads.

 

If you wanted to download the best fantasy strategy game on the 16-bit platforms, then you've come to the right place.

Lords Of Chaos is the sequel to the all time classic ZX Spectrum game "Chaos" programmed by Julian Gollop and Nick Gollop and published by Games Workshop.

Lords Of Chaos is a turn-based role playing strategy game for up to four players. Each player controls a wizard which can move around the wrap-around game world and cast magic spells, such as summon creatures and make potions. After a certain amount of turns, a flashing portal appears and the player's wizard has to exit the scenario through the portal with the highest score based on killing enemy wizards, enemy creatures and the amount of treasure carried.
 
Chaos Loading Screen for the Sinclair Spectrum. Click to play Chaos in Jasper, the Spectrum emulator for Java.
Although this tribute website began purely as a means to preserve the fantastic Lords Of Chaos {also known as Escape From Zol in Europe} game on the Amiga for posterity, it has recently been expanded to preserve the sister version of the same 16-bit code on the Atari ST platform.

It should be noted that the scenarios in the 16-bit versions have very different maps to the 8-bit versions. So in time, I would like to include all of the 8-bit Sinclair Spectrum, Commodore 64 and Amstrad CPC versions but as these are more freely available, due to Julian Gollop very kindly putting them in the public domain much earlier than the 16-bit versions, there is no need to do that at the moment.

If anyone is having trouble finding these versions, or has the Escape From Zol demo version on the Amstrad CPC system which was apparently never publicly released, please e-mail me.
 
Lords Of Chaos Loading Screen for the Sinclair Spectrum
 

But first, a brief biography of the man behind one of the most popular 8-bit and 16-bit strategy games ever programmed.

 
Julian Gollop started creating computer games in 1982 while at school. He then attended the London School of Economics to study sociology before realising the error of his ways. Julian likes to dabble in many things of a creative nature, including programming, art, music and cooking. He considers Richard Stallman, Tim Berners-Lee, Doug Englebart and Linus Torvalds, among others, to be the true heroes of the modern computer age. Julian likes to relax by reading, playing the piano and being tormented by the cat. He was married to Reni, a Bulgarian artist, in 2003, and lives in Harlow, Essex. (link to Julian's complete bio)

Julian's games have been released by several publishers: Games Workshop, Redshift, Firebird, Target Games, Blade Software, Mythos Games, Microprose and Namco with some of the more notable being: Chaos (1984), Rebelstar Raiders (1986), Laser Squad (1988), Lords Of Chaos (1990), UFO: Enemy Unknown {also known as "X-Com: UFO Defense" in the USA}(1994), X-Com: Apocalypse (1997) and Magic & Mayhem {also known as "Duel: The Mage Wars" in the USA} (1998). At the present time, Julian is heavily involved with Laser Squad Nemesis (2002 to the present day).

In 2005, Julian created his first handheld game with the awesome Rebelstar Tactical Command for the Nintendo Gameboy Advance. Buy it if you can find it in the shops and please do not ask me for the rom to play on the VBAlink emulator! Support Julian's current projects as much as you can please because then he will create more excellent games.
 
Julian Gollop, the man who made Lords Of Chaos possible
 

To use the Commodore Amiga disk images (.ADF), you will require an Amiga emulator like WinUAE and, for best results, the Kickstart 1.3 ROM.

Due to copyright issues, if I link to the Amiga Kickstart ROMs, this website might get closed down and then lots of people would miss out on downloading one of the best games for the Commodore Amiga platform. The problem here is that Amiga, Inc now own all of the intellectual property for the Commodore Amiga. The only legal way to obtain the Kickstart ROMs is to purchase the Amiga Forever suite from $29.95 upwards.

If you have trouble emulating Lords Of Chaos with WinUAE, MAMEworld have an excellent guide which you can check out here. If you're using an older version of WinUAE, you'll need the "ECS13" (Enhanced Chip Set for Workbench 1.3) configuration, otherwise your wizard will have some yellow horizontal lines in the tile square to his right. 

The ECS13 configuration settings for WinUAE are:
Rom: Kickstart 1.3
Memory Settings: Chip = 2Mb, Fast = 8Mb, Slow = 1Mb
CPU: 68000
Chipset: ECS Agnus
CPU Emulation Speed: move the bar to the 4th line
Sound Emulation: Enabled, 100% Accurate

To use the Atari ST disk images (.ST), you will require an Atari ST emulator like Steem and, for best results, the TOS 1.02 (or 1.04 "Rainbow TOS") ROM.

Atari have no copyright issues with their TOS ROMs and the Steem website has both the UK and US versions for free download.

If you have trouble setting up Steem, there's an excellent beginner's guide on the Steem website which you can check out here. The only thing to note when emulating Lords Of Chaos with Steem is that if the memory size under Options (the spanner icon) is more than 512kb, you will not get the loading screen shown below.
 

 

Lords Of Chaos loading screens (the second blue screen is only available on the Commodore Amiga)

 

Lords Of Chaos Loading Screen 1 (both Commodore Amiga and Atari ST) Lords Of Chaos Loading Screen 2 (Commodore Amiga only)
 
 
Lords Of Chaos demo disk: "Escape From Zol"

Click the Winzip icon to download the very rare Lords Of Chaos demo disk from "Zero" Magazine, Issue 14 (August 1991) that contains the special demonstration level "Escape From Zol".
Press "1" to load this bonus level at the opening menu prompt. Requires Winzip or PKUNZIP to open.
Amiga
Atari ST
Lords Of Chaos Players Manual Click the PDF icon to download the Lords Of Chaos Players Manual that came with the original 8-bit and 16-bit games. Requires Adobe Acrobat Reader to open.
 
Lords Of Chaos Changes From The 8-Bit Game
(An Amiga Lords Of Chaos Exclusive)

Click the PDF icon to download the very rare Lords Of Chaos Changes From The 8-Bit Game Sheet that only came with the original 16-bit games. Requires Adobe Acrobat Reader to open.
 
Lords Of Chaos main disk:

Click the Winzip icon to download the Lords Of Chaos main game disk that contains the Wizard Designer and the first three levels "The Many Coloured Land", "Slayer's Dungeon" and "Ragaril's Domain". Requires Winzip or PKUNZIP to open.
Amiga
Atari ST
 
Lords Of Chaos: Expansion Kit One Information Sheet
(An Amiga Lords Of Chaos Exclusive)

Click the PDF icon to download the very rare Lords Of Chaos: Expansion Kit One Information Sheet that only came with the original 16-bit expansion kit. Requires Adobe Acrobat Reader to open.
 
 
Loading Expansion Kit One:
Load the main program as usual and then put the expansion kit in the disk drive. If the main program disk, or a saved games and wizards disk, is in the disk drive then remove that disk and put the expansion kit in the disk drive instead. Select the 'Load Scenario' option and type 4 to load scenario four, or type 5 to load scenario five.
 
Lords Of Chaos extra disk: "Expansion Kit One"

Click the Winzip icon to download the very rare Lords Of Chaos Expansion Kit One that contains the extra two levels "Islands Of Iris" and "Tombs Of The Undead" for you to complete your epic adventure in "Limbo". Requires Winzip or PKUNZIP to open.
Amiga
Atari ST

  

Please note that the above disk images have all been dumped directly from the original Commodore Amiga and Atari ST disks and each of these disk images are absolutely guaranteed to work. Also, please remember that the Expansion Kit One disk is not bootable like either the "Escape From Zol" demo disk or the Lords Of Chaos main disk.

I want everybody to be able to play this great game and there will never be any fake or cracked disk images for download here.

 

Please also be aware that in Level 4 "Islands Of Iris", the treasure maps in the Commodore Amiga version were graphically corrupted (shown below) which was a fault even when running on an actual Commodore Amiga.

Hopefully this glitch will not spoil your enjoyment of this all time classic game on the Commodore Amiga.

Note that the Atari ST version has no such problems with these maps (as also shown below).

 

Commodore Amiga (graphical corruption)

Atari ST (look at how blue the sea is!)

 

Level 4 Islands Of Iris Map Screen - Amiga Version (Unreadable due to some graphic bug in the mapping subroutine which can not be fixed by any emulation procedure. This problem was noticed on original Commodore Amigas back in the day.)

Level 4 Islands Of Iris Map Screen - Atari Version (Perfect)

 
The most likely reason for this graphical glitch could simply be that whereas Julian Gollop and Nick Gollop programmed the Atari ST version, Krisalis programmed the Commodore Amiga version. Proof of this is taken from the now defunct Mythos Games website in a statement attributed to Julian Gollop from 1998:

‘Lords of Chaos’ was essentially a sequel to the earlier Chaos, but it was a much more sophisticated game with strong role playing elements and multiple scenarios. The wizard designer programme allowed you to create your wizard character and improve both his spell knowledge and characteristics. The game system offered a large variety of actions and spells which made for an interesting playing experience. You could send your creatures out to collect spell ingredients for potions in large cauldrons, and vials could be filled with potions for use later on. Creatures could fly, swim, use weapons, keys and other artefacts depending on each creatures capability. The multiple scenario system was also used in the same way as in Laser Squad, but some of the scenarios were for one player only which required the player to embark on a quest with various puzzles to solve as well as an enemy wizard to defeat. The RPG element of the game allowed you to use your wizard character in each scenario and then spend experience points earned from the conflict to increase spell knowledge and characteristics.

The 8-bit version was followed by our first 16-bit programming effort for the Atari ST. We re-wrote the whole system and enhanced some of the game features. The scenarios were also quite different from the earlier 8-bit version. The Amiga conversion was done by Krisalis, which was essentially a straight port from the Atari ST with some enhanced music. An expansion kit containing a further two scenarios was made for both the 8-bit and 16-bit versions. The programming effort involved in this game was immense because of the multiple formats. We produced disk based versions for the 8-bit formats because it made the game easier to play. The wizard designer was a separate programme from the game itself and was a pain to use on tape based systems. At the same time we had to learn 68000 assembler for the Atari ST, and redesign all of the scenarios.

The above statement also explains why the Amiga conversion of Lords Of Chaos done by Krisalis was not made publicly available until after Krisalis went out of business in 2001. So if you want to be a Lords Of Chaos purist, the Atari ST version is the one you ought to play because it contains the original unconverted code from Julian Gollop and Nick Gollop.
 

 
For more comparisons between the different versions of Lords Of Chaos, go to the Lemon Amiga website by clicking here.
 
For reviews of Lords Of Chaos and also Expansion Kit One, go to the Classic Gaming website by clicking here.
 
For detailed information about Lords Of Chaos and also Expansion Kit One, go to the excellent Hall Of Light (HOL) website by clicking:
here for Lords Of Chaos, here for Lords Of Chaos Expansion Kit One or here for Lords Of Chaos Demo Level (Escape From Zol).
 
And finally, the most common question I get asked:

Question: Joseph, I remember in the 8-bit Commodore 64 and Sinclair Spectrum versions there was a famous infinite carry bug. Does this bug still work in the 16-bit Commodore Amiga and Atari ST versions?


Answer: Yes, it's still there, the "infinite" carry bug will work for the 16-bit versions. All you have to do is make your wizard carry enough weapons, items and treasure so that he has at least one empty vial in his possession as his carry limit reaches zero. Then stand your wizard on top of a full cauldron and then fill the empty vial. His carry limit now becomes negative (due to an inversion error) and you can carry any 16 items around regardless of their weight (the 8-bit versions had just a 10 item limit). This bug has the added advantage of allowing you to take much more treasure through the portal than you would otherwise be able to, allowing your wizard to obtain final scores of between 700 to 800 rather than the usual 300 to 400.

Thanks to http://www.worldofspectrum.org for the Page 28 scan of Your Sinclair Magazine, Issue 82, October 1992.
 
 

And as a special gift to everyone, here's a Lords Of Chaos userbar I created for everyone to use in their internet profiles!



HTML code = http://img70.imageshack.us/img70/4791/301156094308qe3.png
BB code [img]http://img70.imageshack.us/img70/4791/301156094308qe3.png[/img]

 

For more information on Amiga emulation, go to the Amiga Emulation Talk forum and post!
(or leave some questions for me and my good friends waveydavey and Bill Edwards who are really helpful.)

 

Lords Of Chaos programmed by Julian Gollop and Nick Gollop © 1990/1991.
Developed by Mythos Games/Published by Blade Software © 1990 (Sinclair Spectrum/Commodore 64)/1991 (Atari ST/Commodore Amiga).

The official Mythos Games logo

This website coded by Joseph Q Numpty © 2003 through 2009. 
Last updated with new content on Sunday 20th August 2006

Future updates will include:
How to edit the save disk to turn your wizard into a tank.
A bigger Hints And Tips strategy section for each of the 6 scenarios.
Archiving the 8-bit Sinclair Spectrum, Commodore 64 and Amstrad CPC versions for completeness.